Thursday, 22 May 2008

Orks Original Background

Atrey Slaai D’Nal of The Space Orks

Waaagh! Orks. Ha, ha, ha! Fighting your way up from the lowliest ranks, you have ambition to be a great Ork Warboss. You’ve already gathered a small following and so long as you stay strong, they’ll stay with you. But to attract the number of Orks you dream off, to embark on a mighty Waaagh, you need to do great things and leave a vast trail of destruction behind you. This planet seems full of other armies to destroy. Why are they all here? Who cares!

It seems the Chaos Space Marines think you are a friend. Great, it might be best to let them think that way for a while, but eventually they’ll pay for being stupid enough to trust you. No one should trust Atrey. Let the smashing begin.

Starting Point

You’ve landed. Who cares where? Let’s find someone to fight.

Special Victory Conditions

If more than three other players armies are completely destroyed at the end of six weeks, then you’ll gain an extra 500 points.

Let’s teach the stupid Chaos Space Marines a lesson. If you completely destroy them before the end of six weeks, you’ll gain an extra 250 points.

Eldar Original Background

Lord Michro Aelyan of The Eldar

Do these creatures not understand? Long before The Empire or The Tau, there was only one ruler of space and time, and that was The Eldar. How dare they tread on ancient lands of our ancestors?

The planet they call Ervinrud was known to your people as Castul B’Salun in the old days. Legend amongst your tribe says that a mighty weapon was left behind on this planet and you’ve come to get it. Where is it? Who knows, but an object as powerful as this will find us, if we survive long enough.

The Tau have the audacity to believe that they own this planet and you’d love to teach them a lesson while you’re here.

Starting Point

You’ve landed and secured an area to use as a base on your mission.

Special Victory Conditions

Control the Special Artifact of your ancestors at the end of six weeks and you’ll gain 500 additional points.

If either Tau army is completely destroyed, then you’ll gain 250 additional points.

Chaos Original Background

Commander Jarmac Veryeon of Chaos

If there’s one thing you hate in this Universe… No, wait. If there’s two… No, actually, there’s lot’s of things you hate in this Universe, but if you had to pick out two, it’s Space Marines and Imperial Guards. Even worse, your spies tell you that a hated Inquisitor is travelling with The Imperial Guards. The inquisitors make you sick, with their complete loyalty to The Cult of The Emperor.

So what are they both doing heading for this planet in the middle of nowhere? Looking for something you bet. Hmmm. Maybe there’s an opportunity to ambush them, while they’re not watching their backs. The Eye of Terror looks favourably on those who succeed.

When you landed, you found Orks. Lots of them. You sent your scouts to speak with them, and for the moment you have an uneasy truce. Both of you, after all seek chaos.

Starting Point

Near the Orks. Don’t trust them too much though, but it might give you some breathing space to get established.

Special Victory Conditions

If the Imperial Guards and their accursed Inquisitor have less than 500 points left at the end of six weeks, you’ll be awarded 500 points.

If the Space Marines have less than 500 points left at the end of six weeks, you’ll be awarded 250 points.

Tau 2 Original Background

Commander Vydor Daiyan of the Tau Empire

So Mr Perfect needs some help does he? All through military academy at the Fire Castle, you hated the ‘wonderful’ Shor Bradwass. He was always top of the class, while you struggled through. When you both graduated, he was sent off to the far reaches of the Tau Empire on an important mission, while you were given simple jobs nearer to home.

Now though, times have changed. It seems the great Shor needs your help. He’s got more problems than he can deal with. This is the chance you’ve been waiting for. Not only can you be the hero and clear up the mess on his planet, but if Shor were to have an ‘accident’ along the way… Well, there would be a new great commander to take his place wouldn’t there. That fool thinks you are on his side. It’s going to be a long hard job to defeat Shor and the enemies of the Tau Empire, but it’s your big chance.

Starting Point

You don’t want to be bumping into Shor too soon, so you’ve set up a base on the opposite side of the planet.

Special Victory Conditions

If the other Tau Battleforce has less than 500 points left at the end of six weeks, you’ll get an additional 500 points.

If at least three other players armies are completely destroyed by the end of six weeks, you’ll gain an extra 250 points.

Imperial Guard Original Background

Inquisitor Garlex Ebtetie of the Imperial Guard

Rising through the ranks of the Cult of The Emperor from a young age, you have given your life to the Worship of The Emperor. You’ve impressed religious leaders throughout and have finally fulfilled your dreams and been granted the rank of Inquisitor. An inquisitor’s job is to ensure that the Emperor is worshipped in the correct way throughout The Universe. Any deviation from correct worship must be punished in the most severe way, to ensure others don’t slip along the path towards heresy.

It is always disappointing to learn of a Space Marine Chapter that has slipped from the true path, but it never comes as a surprise. You have learnt that a chapter of Space Marines working in the Mordant Zone have been worshipping the Emperor’s Birthday on the wrong day of the week. Such a terrible crime must be punished severely, and so you have set out to wreak revenge. You have learned that part of the chapter has been dispatched to the distant planet of Ervinrud. Perhaps destroying them will teach a valuable lesson. You have commandeered an Imperial Guard battalion to do the job and set off in pursuit. But there are many other foes here and perhaps they could also do with a lesson in the true way.

Starting Point

You’ve fortified a position deep in the desert. Out here there is nothing to look at, which will help your men concentrate on their devotion to The Emperor when they aren’t on duty.

Special Victory Conditions

If at the end of the six weeks, the Space Marine Battle Force has less than 500 points left, you will be awarded 500 bonus points.

It is always good to build a shrine to The Emperor. If you can control any other player’s base for the last two weeks of the campaign, your men will be able to construct a shrine there and teach the infidels the true way. That’ll gain you 250 points.

Tau 1 Original Background

Commander Shor Bradwass of the Tau Empire

The military academy at the Fire Castle rarely turns out the likes of you. Topping all your classes, when you graduated, you knew that you were destined for great things in a long and distinguished service to the Tau Empire.

Five years ago, you were assigned to look after the small mining colony of Ervinrud on the edge of the Mordant Zone. You were full of excitement for the job. Surely a planet so close to the Imperial Realms would be full of action and chances to cover yourself in glory? Since then though, you’ve been disappointed. The planet has stayed peaceful and your overlords have been content for you to look after the planet. Hardly a job for a great leader like you. Now though, suddenly things have heated up. You’d long thought the Tyranids had been extinguished from the planet, but your spies have spotted them on the move. Your first move must be to destroy them for good. Others also have their eyes on your planet and you must keep control of your township of Grals at all costs. Reinforcements are on their way – they should have landed by now – it’ll be good to have some help, the job could be tough. You wonder what’s keeping them.

Starting Point

The town of Grals.

Special Victory Conditions

If the Tyranids have less than 500 points left at the end of six weeks, you will be awarded 500 bonus points.

If you still control your home town of Grals at the end of six weeks, you will be awarded 250 bonus points.

Space Marines Original Background

Commander Malucob Urrab of the Space Marines

And so let the will of the Emperor be. Your loyalty and devotion knows no bounds, so when the orders came through to your chapter of Ultramarines, to send a battle force to the edges of the Empire, you were the first to volunteer. The accursed Tau Empire holds a small planet on the edge of the Mordant Zone. The fools do not know what they possess, for the Emperor’s astronomers have discovered that in the deepest regions of Ervinrud, far below the planet surface, lies the rare element Bustopium-298. What the emperor needs it for is his own business, but if you take and hold the mining area, you will be well rewarded for your work. Not that you need rewards – doing The Emperor’s will is reward in itself.

As a secondary consideration, turning the hated Tau out of their homes would bring you great satisfaction and further glory.

Your ship pilots reported to you that a vessel of The Imperial Navy had arrived laden with Imperial Guards. In the vast expanse of space, it is not unusual for orders to be lost, so The Emperor must have sent another of his finest battleforces, to make sure that the job is done well. Whilst the Imperial Guard is no match for your Space Marines, you are looking forward to working alongside them.

Starting Point

Your ship has touched down in a remote part of the planet. You’ve fortified the area and will use this as your base.

Special Victory Conditions

If you hold at least two of the three central mines at the end of the sixth week, you will gain an additional 500 points. Be warned though, if you make your move too soon, everyone will know why you are there.

If you capture the Tau township of Grals and hold it at the end of six weeks, you will gain an additional 250 points.

Final Standings

1st Garlex Ebtetie - Imperial Guard - 6157
2nd Vydor Daiyan - Tau 2 - 2215
3rd Michro Aelyan - Eldar - 1733
4th Jarmac Veryeon - Chaos - 1568
5th Atrey Slaai D’Nal - Orks - 1559
6th Shor Bradwass - Tau 1 - Eliminated
7th Malucob Urrab - Space Marines - Eliminated

Tuesday, 6 May 2008

Campaign Map After Week 5

Scores After Week 5

Malucob Urrab - Eliminated
Shor Bradwass - Eliminated
Garlex Ebtetie - 4854
Vydor Daiyan - 1367
Jarmac Veryeon - 1308
Michro Aelyan - 1223
Atrey Slaai D’Nal - 1616