Commander Malucob Urrab of the Space Marines
And so let the will of the Emperor be. Your loyalty and devotion knows no bounds, so when the orders came through to your chapter of Ultramarines, to send a battle force to the edges of the Empire, you were the first to volunteer. The accursed Tau Empire holds a small planet on the edge of the Mordant Zone. The fools do not know what they possess, for the Emperor’s astronomers have discovered that in the deepest regions of Ervinrud, far below the planet surface, lies the rare element Bustopium-298. What the emperor needs it for is his own business, but if you take and hold the mining area, you will be well rewarded for your work. Not that you need rewards – doing The Emperor’s will is reward in itself.
As a secondary consideration, turning the hated Tau out of their homes would bring you great satisfaction and further glory.
Your ship pilots reported to you that a vessel of The Imperial Navy had arrived laden with Imperial Guards. In the vast expanse of space, it is not unusual for orders to be lost, so The Emperor must have sent another of his finest battleforces, to make sure that the job is done well. Whilst the Imperial Guard is no match for your Space Marines, you are looking forward to working alongside them.
Starting Point
Your ship has touched down in a remote part of the planet. You’ve fortified the area and will use this as your base.
Special Victory Conditions
If you hold at least two of the three central mines at the end of the sixth week, you will gain an additional 500 points. Be warned though, if you make your move too soon, everyone will know why you are there.
If you capture the Tau
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