Thursday, 22 May 2008

Tau 1 Original Background

Commander Shor Bradwass of the Tau Empire

The military academy at the Fire Castle rarely turns out the likes of you. Topping all your classes, when you graduated, you knew that you were destined for great things in a long and distinguished service to the Tau Empire.

Five years ago, you were assigned to look after the small mining colony of Ervinrud on the edge of the Mordant Zone. You were full of excitement for the job. Surely a planet so close to the Imperial Realms would be full of action and chances to cover yourself in glory? Since then though, you’ve been disappointed. The planet has stayed peaceful and your overlords have been content for you to look after the planet. Hardly a job for a great leader like you. Now though, suddenly things have heated up. You’d long thought the Tyranids had been extinguished from the planet, but your spies have spotted them on the move. Your first move must be to destroy them for good. Others also have their eyes on your planet and you must keep control of your township of Grals at all costs. Reinforcements are on their way – they should have landed by now – it’ll be good to have some help, the job could be tough. You wonder what’s keeping them.

Starting Point

The town of Grals.

Special Victory Conditions

If the Tyranids have less than 500 points left at the end of six weeks, you will be awarded 500 bonus points.

If you still control your home town of Grals at the end of six weeks, you will be awarded 250 bonus points.

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