Skaven
Borsra Shadow has led his band of Skaven for some time now. Out in the desert, it’s fairly lean pickings, but it’s what you call home. Raiding human populations is what you love and now is the time to attack. You’ve built your forces and it’s time to move. The humans have built a town, have they. Well lets see if we can upset things.
Bonus Point Conditions
Capture and hold the town of
It seems that incomers may wish to capture your desert home for themselves. It’s hard to see why they’d want it, but if you can protect it and still control it at the end of the campaign, you’ll gain 500 bonus points.
Special Conditions
Skaven’s ability to move secretly around the world is a great bonus. They suffer no movement penalties on any type of terrain.
High Elves 1
Your foolish cousins the Wood Elves live in these parts. Sure they have their own forest, but what they don’t know is that once the vast desert in this land was a far more ancient wood. Long ago in the times of war with dwarves, your people were forced from these woods and without you, the trees withered and died. Now is the time to bring it back to life. Tales tell that the ancient magical stone that marked the centre of the wood is still intact. Two great ships have set sail full of noble High Elves. Your army, in the first ship, has been charged with recapturing the desert and defending it against all comers. The young humans also seem to think they have some sort of claim over this ancient land. If you deal a blow to them, Yanor Vidad will be well rewarded his your superiors.
Bonus Point Conditions
Fortify the edges of the desert and control the ancient stone in the centre and you will gain 1000 bonus points.
If either human army is destroyed by the end of the campaign, you’ll gain 500 bonus points.
Special Conditions
High Elves move at double speed in Woods, but half speed in desert and mountains.
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