Wednesday, 16 July 2008

Original Backgrounds - Orcs and Goblins/Ogres

Orcs and Goblins

As Orc Warboss, B'tr Eter Gleridaxe, you don’t have your problems to seek. Young upstarts are lining up to try to become the new Warboss. Many of your previously loyal subjects are becoming restless. You need to respond in the only way that will gain their respect – all out battle. Military victories are a must and they need to come quickly. Fortunately times are changing around here and everywhere your scouts look, there are armies on the move. Perfect. Lets get them!

You start in your encampment in the mountains on the far north of the map – the dwarves who haven’t been seen above ground for many long years are on the move, and victory over them will be your top priority. But hey, victories are victories and the more damage you do, the more chance you have of staying Warboss.

Bonus Point Conditions

If the Dwarves finish with less than 500 points before bonuses, you will gain 1000 bonus points.

If at least four other armies are destroyed before the end of the campaign, you will gain 500 bonus points.

Special Conditions

Your orcs can move without hindrance in the dark places of mountains and woods, however they dislike open spaces. If you are more than 5 squares from a mountain or wood, your movement costs are doubled.


Ogres

Thieve and steal, it’s the life of Ogres. It’s been lean pickings in these parts for longer than you can remember. Dnal Yeenau has long coveted the riches of the Wood Elves, however they’ve always kept the borders of the woods strongly guarded. Now things seem to have changed - the guards are fewer and perhaps you can wreak some havoc and plunder their treasure hordes.


For the first time you can also smell a new food type in the air – humans! Mmmm, delicious.


Bonus Point Conditions


Hold the wood elf stronghold at the centre of the woods at the end of the campaign and you’ll gain 1000 bonus points.


If either Bretonian army is destroyed, you’ll gain 500 bonus points.


Special Conditions

The large size of Ogres makes movement through forests extremely difficult and movement costs are trebled here. They can however move at double speed in open land.

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