Finally. We have the much sought after accessory, the markerlight, in stock. We only have a few, and once again, they're in incredibly short supply nationwide, so be quick.Buy a markerlight now.
Finally. We have the much sought after accessory, the markerlight, in stock. We only have a few, and once again, they're in incredibly short supply nationwide, so be quick.| P | W | D | L | Pts | Played Vs | ||
| High Elves | DO | 1 | 1 | 0 | 0 | 2 | 4 |
| Dwarves | DB | 1 | 0 | 0 | 1 | 0 | 6 |
| Dwarves | RJ | 1 | 0 | 0 | 1 | 0 | 5 |
| Orcs and Goblins | CoJ | 1 | 0 | 0 | 1 | 0 | 1 |
| Chaos | CaJ | 1 | 1 | 0 | 0 | 2 | 3 |
| Wood Elves | EL | 1 | 1 | 0 | 0 | 2 | 2 |
| P | W | D | L | Pts | Played Vs | ||
| Tau | DO | 1 | 0 | 0 | 1 | 0 | 5 |
| Chaos | CJ | 1 | 0 | 0 | 1 | 0 | 6 |
| Space Wolves | KB | 1 | 0 | 0 | 1 | 0 | 4 |
| Space Marines | AH | 1 | 1 | 0 | 0 | 2 | 3 |
| Eldar | MO | 1 | 1 | 0 | 0 | 2 | 1 |
| Space Marines | EL | 1 | 1 | 0 | 0 | 2 | 2 |
| P | W | D | L | Pts | Played Vs | ||
| Empire | TC | 1 | 1 | 0 | 0 | 2 | 5 |
| Bretonians | SM | 1 | 0 | 0 | 1 | 0 | 4 |
| Wood Elves | MH | 0 | 0 | 0 | 0 | 0 | |
| Orcs and Goblins | AB | 1 | 1 | 0 | 0 | 2 | 2 |
| Ogre Kingdoms | EE | 1 | 0 | 0 | 1 | 0 | 1 |
| P | W | D | L | Pts | Played Vs | ||
| Space Marines | TC | 2 | 1 | 0 | 1 | 2 | 2, 4 |
| Space Marines | AB | 2 | 1 | 0 | 1 | 2 | 1, 5 |
| Orks | ScM | 1 | 1 | 0 | 0 | 2 | 8 |
| Tau | SeM | 2 | 1 | 0 | 1 | 2 | 7, 1 |
| Black Templars | MH | 1 | 1 | 0 | 0 | 2 | 2 |
| Orks | AE | 0 | 0 | 0 | 0 | 0 | |
| Tau | RB | 1 | 0 | 0 | 1 | 0 | 4 |
| Tyranids | EE | 1 | 0 | 0 | 1 | 0 | 3 |

| P | W | D | L | Pts | Played Vs | ||
| High Elves | DO | 1 | 1 | 0 | 0 | 2 | 4 |
| Dwarves | DB | 1 | 0 | 0 | 1 | 0 | 6 |
| Dwarves | RJ | 1 | 0 | 0 | 1 | 0 | 5 |
| Orcs and Goblins | CoJ | 1 | 0 | 0 | 1 | 0 | 1 |
| Chaos | CaJ | 1 | 1 | 0 | 0 | 2 | 3 |
| Wood Elves | EL | 1 | 1 | 0 | 0 | 2 | 2 |
| P | W | D | L | Pts | Played Vs | ||
| Tau | DO | 1 | 0 | 0 | 1 | 0 | 5 |
| Chaos | CJ | 1 | 0 | 0 | 1 | 0 | 6 |
| Space Wolves | KB | 1 | 0 | 0 | 1 | 0 | 4 |
| Space Marines | AH | 1 | 1 | 0 | 0 | 2 | 3 |
| Eldar | MO | 1 | 1 | 0 | 0 | 2 | 1 |
| Space Marines | EL | 1 | 1 | 0 | 0 | 2 | 2 |
| P | W | D | L | Pts | Played Vs | ||
| Empire | TC | 1 | 1 | 0 | 0 | 2 | 5 |
| Bretonians | SM | 0 | 0 | 0 | 0 | 0 | |
| Wood Elves | MH | 0 | 0 | 0 | 0 | 0 | |
| Orcs and Goblins | AB | 0 | 0 | 0 | 0 | 0 | 2 |
| Ogre Kingdoms | EE | 1 | 0 | 0 | 1 | 0 |
| P | W | D | L | Pts | Played Vs | ||
| Space Marines | TC | 1 | 0 | 0 | 1 | 0 | 2 |
| Space Marines | AB | 1 | 1 | 0 | 0 | 2 | 1 |
| Orks | ScM | 1 | 1 | 0 | 0 | 2 | 8 |
| Tau | SeM | 1 | 1 | 0 | 0 | 2 | 7 |
| Black Templars | MH | 0 | 0 | 0 | 0 | 0 | |
| Orks | AE | 0 | 0 | 0 | 0 | 0 | |
| Tau | RB | 1 | 0 | 0 | 1 | 0 | 4 |
| Tyranids | EE | 1 | 0 | 0 | 1 | 0 | 3 |

Well, when we started stocking 40K codexes, we had no idea how fast they'd start to sell. Following on from that, obviously we're starting to bring in the Warhammer Fantasy Army Books. There'll now normally be no need to place an order and wait - you should find what you're looking for right on the shelf!


Art in your deep catacombs tells of the hardships your people faced at the hands of elves in the wars of long ago. They also, however tell of the great victory that was ultimately won in this part of the world, when you drove the Elves from their ancient forest home. Whilst it has been many centuries since the local Wood Elves dared to confront your people, your scouts report that High Elf vessels have been spotted off the shores. Your forefathers will not rest easily unless they are once again repulsed from these lands. The Wood Elves also have finally come out of hiding too. Zursa Mheryeltine must not allow them to gain control over these lands again.
Bonus Point Conditions
If either High Elf army is destroyed before the end of the campaign, you will receive 1000 bonus points.
If the Wood Elf army has less than 500 points (before bonuses), you’ll gain 500 bonus points.
Special Conditions
Dwarf army movement is not inhibited in the mountains. Your army dislikes forests however and they move at half speed in woods.
High Elves
Your foolish cousins the Wood Elves live in these parts. Sure they have their own forest, but what they don’t know is that once the vast desert in this land was a far more ancient wood. Long ago in the times of war with dwarves, your people were forced from these woods and without you, the trees withered and died. Now is the time to bring it back to life. Tales tell that the ancient magical stone that marked the centre of the wood is still intact. Two great ships have set sail full of noble High Elves. Your army, in the second ship, has been charged with revenging your kin against the local Dwarves, whilst your brethren secure the ancient forest. As Ider Ulap, the leader of these High Elves you have known personal suffering. Your brother died recently at the hands of an Ogre. If the chance comes along to avenge yourself against their kind, you will lay some of your ghosts to rest.
Bonus Point Conditions
If the you capture the Dwarf stronghold before the end of the campaign, you’ll gain 1000 points.
If the Ogre army has less than 500 points (before bonuses), you’ll gain 500 points.
Special Conditions
High Elves move at double speed in Woods, but half speed in desert and mountains.
Wood Elves
Hemselt Shetwizattne has lead the Wood Elves of these parts in peace for most of the last hundred years. Only occasional proplems with Ogres have got in the way of your settled way of life. But now outrage of outrages, there are human settlers in these parts. What’s worse is that you’ve discovered they have plans for chopping down forests! This must be stopped and quickly. For the first time in many years, you have mobilized your forces. Action must be quick and decisive!
There’s also news that High Elf vessels have been spotted on the horizon. You’d love to know what they’re after.
Bonus Point Conditions
If either Bretonian army is completely destroyed, you’ll gain 1000 bonus points.
If you can capture the High Elves secret, you’ll gain 500 bonus points.
Special Conditions
The Wood Elves can move normally in Forests, but movement in mountains costs double.
Bretonians
As Farmac Shanelun, you are responsible for one of the two deployments of the Bretonian army in this area and are tasked with establishing a trading route to help your home economy. Your forces had been based at the logging operation at the top of the valley. Crucial to your success here was the establishment of a series of guard posts along the river. These allow fast communication between your outpost and the small town of
Bonus Point Conditions
Defend the four border posts along the valley from attack. If you control all four at the end of the campaign, you’ll gain 1000 bonus points.
If the Orcs have less than 500 points at the end of the campaign (before bonuses), you’ll gain 500 points.
Special Conditions
When in the valley, within 5 squares of the river, your army moves at 1.5* speed. They are poor at moving in woods and mountains and here movement costs double.