| 1st | Bretonians 2 | Farmac Shanelun | 8467 |
| 2nd | Dwarves | Zursa Mheryeltine | 7249 |
| 3rd | High Elves 1 | Yanor Vidad | 6732 |
| 4th | Wood Elves | Hemselt Shetwizattne | 5464 |
| 5th | Bretonians 1 | Rame Choynli | 5328 |
| 6th | Orcs/Goblins | B'tr Eter Gleridaxe | 1628 |
| 7th | Ogres | Dnal Yeenau | 0 |
| 8th | Skaven | Shadow Borsra | 0 |
| 9th | Lords of Chaos | Varje Meronyac | 0 |
| 10th | High Elves 2 | Ider Ulap | 0 |
Wednesday, 16 July 2008
Final Standings For Campaign 2
Thursday, 3 July 2008
Scores After Week 5
| 1st | Bretonians 2 | Farmac Shanelun | 5910 |
| 2nd | High Elves 1 | Yanor Vidad | 4932 |
| 3rd | Wood Elves | Hemselt Shetwizattne | 3782 |
| 4th | Dwarves | Zursa Mheryeltine | 3589 |
| 5th | Bretonians 1 | Rame Choynli | 2966 |
| 6th | Orcs/Goblins | B'tr Eter Gleridaxe | 1543 |
| 7th | Lords of Chaos | Varje Meronyac | 1454 |
| 8th | High Elves 2 | Ider Ulap | 751 |
| 9th | Ogres | Dnal Yeenau | 353 |
| 10th | Skaven | Shadow Borsra | 125 |
Wednesday, 25 June 2008
Campaign Map After Week 4
if you're just browsing by, then welcome. This blog is about the WH campaigns run at Bus Stop Toy Shop. For all your Warhammer and 40K needs, go here.
Scores After Week 4
| 1st | Bretonians 2 | Farmac Shanelun | 4758 |
| 2nd | Wood Elves | Hemselt Shetwizattne | 4282 |
| 3rd | Dwarves | Zursa Mheryeltine | 4089 |
| 4th | High Elves 1 | Yanor Vidad | 4027 |
| 5th | Bretonians 1 | Rame Choynli | 2500 |
| 6th | Lords of Chaos | Varje Meronyac | 1165 |
| 7th | Orcs/Goblins | B'tr Eter Gleridaxe | 1153 |
| 8th | High Elves 2 | Ider Ulap | 1000 |
| 9th | Ogres | Dnal Yeenau | 679 |
| 10th | Skaven | Shadow Borsra | 415 |
Thursday, 12 June 2008
Scores After Week 2
| Orcs/Goblins | B'tr Eter Gleridaxe | 1305 |
| Ogres | Dnal Yeenau | 1803 |
| Skaven | Shadow Borsra | 1320 |
| High Elves 1 | Yanor Vidad | 3377 |
| Lords of Chaos | Varje Meronyac | 1930 |
| Bretonians 1 | Rame Choynli | 2525 |
| Wood Elves | Hemselt Shetwizattne | 3017 |
| Bretonians 2 | Farmac Shanelun | 2905 |
| Dwarves | Zursa Mheryeltine | 2483 |
| High Elves 2 | Ider Ulap | 2000 |
Thursday, 5 June 2008
Standings After Week 1
| Orcs/Goblins | B'tr Eter Gleridaxe | 1935 |
| Ogres | Dnal Yeenau | 2500 |
| Skaven | Shadow Borsra | 1625 |
| High Elves 1 | Yanor Vidad | 2845 |
| Lords of Chaos | Varje Meronyac | 2350 |
| Bretonians 1 | Rame Choynli | 2520 |
| Wood Elves | Hemselt Shetwizattne | 3076 |
| Bretonians 2 | Farmac Shanelun | 2907 |
| Dwarves | Zursa Mheryeltine | 3149 |
| High Elves 2 | Ider Ulap | 2500 |
Campaign 2 - Warhammer Fantasy - Background
The
The old races also live in these parts – some of the Human settlers report seeing figures moving at the edge of forests – are they elves? Explorers have also seen abandoned mines in the hills – perhaps there are dwarves here too. Will these two ancient peoples tolerate the incursion of Mankind into their lands? There have also been tall mysterious ships spotted on the horizon. Who do they belong to?
Finally, to complete the Bretonian’s current problems, last week a horse rode back into town with a dead scout on its back. Attached to the scout was a note with what amounts to a ransom demand from the local ruler of the next valley along – the infamous Chaos Lord Varje Meronyac.Thursday, 22 May 2008
Orks Original Background
Atrey Slaai D’Nal of The Space Orks
Waaagh! Orks. Ha, ha, ha! Fighting your way up from the lowliest ranks, you have ambition to be a great Ork Warboss. You’ve already gathered a small following and so long as you stay strong, they’ll stay with you. But to attract the number of Orks you dream off, to embark on a mighty Waaagh, you need to do great things and leave a vast trail of destruction behind you. This planet seems full of other armies to destroy. Why are they all here? Who cares!
It seems the Chaos Space Marines think you are a friend. Great, it might be best to let them think that way for a while, but eventually they’ll pay for being stupid enough to trust you. No one should trust Atrey. Let the smashing begin.
Starting Point
You’ve landed. Who cares where? Let’s find someone to fight.
Special Victory Conditions
If more than three other players armies are completely destroyed at the end of six weeks, then you’ll gain an extra 500 points.
Let’s teach the stupid Chaos Space Marines a lesson. If you completely destroy them before the end of six weeks, you’ll gain an extra 250 points.
Eldar Original Background
Lord Michro Aelyan of The Eldar
Do these creatures not understand? Long before The Empire or The Tau, there was only one ruler of space and time, and that was The Eldar. How dare they tread on ancient lands of our ancestors?
The planet they call Ervinrud was known to your people as Castul B’Salun in the old days. Legend amongst your tribe says that a mighty weapon was left behind on this planet and you’ve come to get it. Where is it? Who knows, but an object as powerful as this will find us, if we survive long enough.
The Tau have the audacity to believe that they own this planet and you’d love to teach them a lesson while you’re here.
Starting Point
You’ve landed and secured an area to use as a base on your mission.
Special Victory Conditions
Control the Special Artifact of your ancestors at the end of six weeks and you’ll gain 500 additional points.
Chaos Original Background
Commander Jarmac Veryeon of Chaos
If there’s one thing you hate in this Universe… No, wait. If there’s two… No, actually, there’s lot’s of things you hate in this Universe, but if you had to pick out two, it’s Space Marines and Imperial Guards. Even worse, your spies tell you that a hated Inquisitor is travelling with The Imperial Guards. The inquisitors make you sick, with their complete loyalty to The Cult of The Emperor.
So what are they both doing heading for this planet in the middle of nowhere? Looking for something you bet. Hmmm. Maybe there’s an opportunity to ambush them, while they’re not watching their backs. The Eye of Terror looks favourably on those who succeed.
When you landed, you found Orks. Lots of them. You sent your scouts to speak with them, and for the moment you have an uneasy truce. Both of you, after all seek chaos.
Starting Point
Near the Orks. Don’t trust them too much though, but it might give you some breathing space to get established.
Special Victory Conditions
If the Imperial Guards and their accursed Inquisitor have less than 500 points left at the end of six weeks, you’ll be awarded 500 points.
If the Space Marines have less than 500 points left at the end of six weeks, you’ll be awarded 250 points.
Tau 2 Original Background
Commander Vydor Daiyan of the Tau Empire
So Mr Perfect needs some help does he? All through military academy at the
Now though, times have changed. It seems the great Shor needs your help. He’s got more problems than he can deal with. This is the chance you’ve been waiting for. Not only can you be the hero and clear up the mess on his planet, but if Shor were to have an ‘accident’ along the way… Well, there would be a new great commander to take his place wouldn’t there. That fool thinks you are on his side. It’s going to be a long hard job to defeat Shor and the enemies of the Tau Empire, but it’s your big chance.
Starting Point
You don’t want to be bumping into Shor too soon, so you’ve set up a base on the opposite side of the planet.
Special Victory Conditions
If the other Tau Battleforce has less than 500 points left at the end of six weeks, you’ll get an additional 500 points.
Imperial Guard Original Background
Inquisitor Garlex Ebtetie of the Imperial Guard
Rising through the ranks of the Cult of The Emperor from a young age, you have given your life to the Worship of The Emperor. You’ve impressed religious leaders throughout and have finally fulfilled your dreams and been granted the rank of Inquisitor. An inquisitor’s job is to ensure that the Emperor is worshipped in the correct way throughout The Universe. Any deviation from correct worship must be punished in the most severe way, to ensure others don’t slip along the path towards heresy.
It is always disappointing to learn of a Space Marine Chapter that has slipped from the true path, but it never comes as a surprise. You have learnt that a chapter of Space Marines working in the Mordant Zone have been worshipping the Emperor’s Birthday on the wrong day of the week. Such a terrible crime must be punished severely, and so you have set out to wreak revenge. You have learned that part of the chapter has been dispatched to the distant planet of Ervinrud. Perhaps destroying them will teach a valuable lesson. You have commandeered an Imperial Guard battalion to do the job and set off in pursuit. But there are many other foes here and perhaps they could also do with a lesson in the true way.
Starting Point
You’ve fortified a position deep in the desert. Out here there is nothing to look at, which will help your men concentrate on their devotion to The Emperor when they aren’t on duty.
Special Victory Conditions
If at the end of the six weeks, the Space Marine Battle Force has less than 500 points left, you will be awarded 500 bonus points.



